Norse: Oath of Blood (2020 - 2026)
Game design, Unreal Implementation, UI/UX
Worked fulltime on Norse: Oath of blood from early prototype to release. My responsibilities included game design of spanning the entirety of the project as well as implementation of combat and UI/UX in Unreal engine.
The Trench (2026)
Game design, Programming, UI/UX
The Trench is a short atmospheric horror game made for the 2026 Global Game Jam with the theme "Mask".


Bubble 'O Glock (2025)
Game design, Programming, UI/UX
Bubble 'O Glock is 1v1 shooter made for the 2025 Global Game Jam with the theme "Bubble", where you play as bubbles with guns, move using the gun's recoil as you try to pop your opponent.


Laughtrack (2024)
Programming, 2D Art
Laughtrack was made for the 2024 Global Game Jam with the theme "Make me Laugh". Sit through a series of bizarre performances while you try to laugh at the appropriate times

Never Give Up! (2023)
Game Design, UI/UX
Never Give up! was made for the 2023 Global Game Jam with the theme "Roots". Use your microphone to encourage downtrodden people.

Sardine Sleuths (2023)
Solo Project
Sardine Sleuths was made for the 2023 GMTK Game Jam with the theme "Roles Reversed". An experiment where you write a mystery for the game to solve.

Blind Bandit (2021)
Solo Project
Blind Bandit is a proof of concept for a game where you navigate using echolocation.

ReStreamed (2021)
Solo Project
ReStreamed is a horror game where you take on the role of a streamer streaming a horror game

Spideromeo (2020)
Solo Project
Spideromeo is a short proof of concept for a 2D web slinging platformer.


Onlooker (2019)
Game Design, Level Design
Onlooker is a first person thriller game, where you investigate hidden hallways and peepholes.

Pod Raiser (2019)
Solo Project
Pod Raiser was made for the 2019 Global Game Jam with the theme "What home means to you", it explores feelings of anxiety through a short abstract experience.
