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Norse: Oath of Blood (2020 - 2026)

Game design, Unreal Implementation, UI/UX

Worked fulltime on Norse: Oath of blood from early prototype to release. My responsibilities included game design of spanning the entirety of the project as well as implementation of combat and UI/UX in Unreal engine.

The Trench (2026)

Game design, Programming, UI/UX

The Trench is a short atmospheric horror game made for the 2026 Global Game Jam with the theme "Mask". 

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Laughtrack (2024)

Programming, 2D Art

Laughtrack was made for the 2024 Global Game Jam with the theme "Make me Laugh". Sit through a series of bizarre performances while you try to laugh at the appropriate times

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Never Give Up! (2023)

Game Design, UI/UX

Never Give up! was made for the 2023 Global Game Jam with the theme "Roots". Use your microphone to encourage downtrodden people.

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Sardine Sleuths (2023)

Solo Project

Sardine Sleuths was made for the 2023 GMTK Game Jam with the theme "Roles Reversed". An experiment where you write a mystery for the game to solve.

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Blind Bandit (2021)

Solo Project

Blind Bandit is a proof of concept for a game where you navigate using echolocation. 

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ReStreamed (2021)

Solo Project

ReStreamed is a horror game where you take on the role of a streamer streaming a horror game 

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Spideromeo (2020)

Solo Project

Spideromeo is a short proof of concept for a 2D web slinging platformer.

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Onlooker (2019)

Game Design, Level Design

Onlooker is a first person thriller game, where you investigate hidden hallways and peepholes.

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Pod Raiser (2019)

Solo Project

Pod Raiser was made for the 2019 Global Game Jam with the theme "What home means to you",  it explores feelings of anxiety through a short abstract experience.

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